Returns true if the unit is outside of the trigger zone.Ĭhecks if a unit is inside a trigger zone that is "attached" to another units position. Returns true if the unit is inside of the trigger zone.Ĭhecks if a unit is outside of a trigger zone. Returns true if the unit is dead.Ĭhecks if a unit is inside a trigger zone. Returns true if the unit is alive and damaged.Ĭhecks if a unit is dead. Returns true if the unit is alive, but has less than the percentage of life remaining.Ĭhecks if a unit is damaged. Returns true if the unit is alive.Ĭhecks if a unit is damaged beyond a certain point. Returns true if any alive unit in a group is outside of the zone.Ĭhecks if a unit is alive. Returns true if any unit in the group is inside the zone.Ĭhecks to see if the any unit in a group is outside of a trigger zone. Returns true if all alive units in a group are outside of the zone.Ĭhecks to see if the any unit in a group is inside of a trigger zone. Returns true if all alive units in a group are in the zone.Ĭhecks to see if the entire group is outside of a trigger zone. If the entire group is dead, the condition returns true.Ĭhecks to see if the entire group is inside of a trigger zone. If any unit in the group is alive, the condition is true.Ĭhecks to see if a certain percentage of the group has been destroyed.Ĭhecks to see if the group is dead. Returns true if any coalition unit is outside of the trigger zone.Ĭhecks to see if any unit in the specified group is alive in the mission. Returns true if any coalition unit is in the trigger zone.Ĭhecks to see if any unit of a coalition is outside of a trigger zone. Returns true if every single unit is outside of a trigger zone.Ĭhecks to see if any unit of a coalition is inside a trigger zone. Returns true if every single unit is in the trigger zone.Ĭhecks to see if the entire coalition is outside of a trigger zone. Returns true if that coalition has control of the static object helipad.Ĭhecks to see if the entire coalition is inside a trigger zone. Returns true if that coalition does indeed control the airbase.Ĭhecks to see if the coalition controls an helipad. Code must have the phrase "return true" in order for the condition to be returned true.Ĭhecks to see if the coalition controls an airbase. Runs the scripting engine code in the text box. Returns true if the player score is lower than a value. Player score is calculated by kills accumulated and the types of objects destroyed. Returns true if the player score is higher than a value.Ĭompares the players score value to a defined number. Returns true if the coalitions mission score is lower than a value.Ĭompares the players score value to a defined number. Returns true if the coalitions mission score is higher than a value.Ĭompares a coalitions mission score as defined in the mission goals is lower than a given value. Returns true if the required number of signal flares of the correct color are in a trigger zone.Ĭompares a coalitions mission score as defined in the mission goals is higher than a given value. Note: Trigger zone must be sufficiently sized to detect the bomb at the 1 second interval triggers are checked.Ĭhecks to see if a given number of signal flares are in the zone. Returns true if the bomb is detected as flying in the zone. Has a random chance of returning true based on the given value.Ĭhecks to see if a bomb has been dropped and is currently in a trigger zone. Note: This counter gets reset each time the flag value changes. Returns true once the specified time has elapsed since a flag was set true. Returns true once the mission time is less than the specified value.Ĭhecks the elapsed time since a flag was set true. Returns true once the mission time is more than the specified value.Ĭhecks to see if the mission time is less than a specific value. Checks to see if the mission time is more than a specific value.
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